Simulate the motion of a school of fish

Instructions

1

Adjust the rules that each fish follows.

The sliders change the rules of a computer program. How does each rule affect fish behavior?

2

Create a schooling pattern.

Some parts of the movie need fish to swim in a tight school, while others need a loose swarm of fish. Not all settings create schooling behavior.

This web activity was designed for a resolution of 1920 x 1080 on Chrome, Firefox, and Safari browsers. As this software is adapted from The Science Behind Pixar physical exhibition space, please treat it as experimental.

Crowd Simulation Workstation

Photo of the Crowd Simulation Workstation activity. See above to launch activity.