# For Educators

The Science Behind Pixar exhibition has been designed to let visitors experience the art, science, computer science, and math that Pixar uses to create their groundbreaking films. The resources on this website can help you make the most of a visit to the exhibition, or to find ways to incorporate the science behind Pixar into your classroom directly.

Exhibition Introduction (PDF)

Activity Sheets (PDF)

Activity Cards (PDF)

## Videos

### Pixar's Challenges

Learn about technical challenges Pixar faced and the math, computer programming, or science they used to solve it.

### Working at Pixar

Watch interviews with Pixar employees who describe their work, the skills they use, and their career journeys.

## Online Activities

### Virtual Modeling Workstation

#### Create a model from virtual building blocks

Create a virtual 3D model of a toy person from simple 3D shapes (cube, cone, cylinder, and sphere). Use customized software, to create, rotate, move, and scale your shapes to make a complex virtual 3D model.

### Arm Rigging Workstation

#### Select an rig to define arm motion

Select one of three Pixar characters and choose among four arm rigs to determine which will produce the desired motions.

### Surface Appearance Workstation

#### Change the appearance of a virtual object

Edit appearance variables (color/pattern, bump map pattern and height, transparency, and reflectiveness) to design a virtual sphere on the counter of the kitchen in Ratatouille.

### Programming Natural Variety

#### Adjust the rules to create a field of grass

Generate a field of grass by adjusting color, clumpiness, height, and bend direction of each blade. A randomness selector determines whether the objects are mostly alike or mostly different.

### Computer Animation Workstation

#### Animate Mike’s wave using curves

Create a short animation of Mike Wazowski waving. Select a transition curve and set the total number of frames.

### Crowd Simulation Workstation

#### Simulate the motion of a school of fish

Adjust sliders to change the rules governing the motion of fish for Finding Nemo. Vary the distance between fish, the number of groups, and the desire to match the direction of other fish and see the effects on an animated scene.

### Rendering Workstation

#### Balance render time and image quality

Control some of the factors that effect the render time of an image from Ratatouille. See how increasing the size of a crowd or the sample rate change both the quality of the image and the amount of time it takes to render the final image.

## Pixar in a Box

This collaboration between Pixar Animation Studios and Khan Academy is a series of interactive lessons, each of which demonstrate how a concept introduced in school is used for creative benefit at Pixar.